CGMA - Rigging for Games

CGMA - Rigging for Games
Duration 8 weeks Project Files Included MP4

Title: CGMA - Rigging for Games
This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
Week 1 | Intro to Rigging
Week 2 | Component Rigging 1: Legs
Week 3 | Component Rigging 2: Arms
Week 4 | Component Rigging 3: Spine & Head
Week 5 | Rig Clean-up & Additional Helper Joints
Week 6 | Clean Skeleton for Engine Integration
Week 7 | Skinning
Week 8 | Final Steps: Debugging and Reverse Engineering a Rig
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