Release Description:Given that it looks so much like No Man's Sky at a glance and it's made by former Assassin's Creed III and Far Cry 4 director Alex Hutchinson's new studio, perhaps it's best to start with which games Journey to the Savage Planet is not like. Although you and a co-op partner find yourself in a raucously colourful distant planet scanning its local life forms and scavenging raw materials for crafting, it isn't anything like as non-linear or as vast as No Man's Sky. And sure, there's a gun occupying the bottom-right of the screen, but Far Cry In Space it is not. What Typhoon Studios have made with their debut title is something else.
Something that gives you a real sense of being stranded in a huge and uncharted alien environment, but carefully curates your path through it. That path takes you through platforming sequences, boss battles, mob fights and environmental puzzles and often calls upon you to double back and use a new bit of kit in an old area to access previously out of reach places. It does all this while regularly making me laugh along with its story beats, and making me care about its central mystery: if the planet's supposedly bereft of intelligent life, what's that enormous tower doing right in the middle of it? It's a comedy-metroidvania-survival-shooter-platformer, then, a kind of Subnautica among the stars with extra bells and whistles. As a Kindred Aerospace employee shot out into the farthest reaches of who-knows-where to chart the planet and see if there's anything worth the company's time, you find yourself in a pickle when - stop me if you've heard this one - your spacecraft's damaged during landing. A voyage of discovery's required to survive and source the parts needed to fuel your journey back home.