Description: ZBrush sets the industry standard for digital sculpting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment. When you use ZBrush, you'll be working with the same tools used by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators and artists worldwide.
ZBrush 2019 continues in the path of creativity and productivity with major new features allowing artists to work even faster, especially focusing on creating hard-surface and mechanical shapes with greater ease. While working, or as a final during creation you will be able to produce stunning nonrealistic rendering with instant feedback. ZBrush 2019 also helps you to be more efficient with its new Folders organization system, it's rewritten automatic retopology tool, and a new camera system. Your art will change forever.
Minimum System Requirements:
OS:64-bit editions of Windows Vista or newer. (32-bit operating systems are no longer supported.) CPU:Core2duo or AMD equivalent with SSE2 technology or better. RAM:4 GB (6+ GB strongly recommended) HDD:8 GB of free hard drive space for ZBrush and its scratch disk. Pen Tablet:Mouse or Wacom compatible (WinTab API) pen tablet. Monitor: 1280x1024 monitor resolution with 32-bit color. Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.
Highly Recommended Specifications:
OS:64-bit editions of Windows Vista or newer. CPU:Intel i5/i7/Xeon technology or AMD equivalent. RAM:8 GB required for working with multi-million poly models. (16+ GB preferred.) HDD:100 GB of free hard drive space for ZBrush and its scratch disk. (SSD drive highly recommended.) Pen Tablet: Wacom or Wacom compatible. (WinTab API.) Monitor: 1920x1080 monitor resolution or higher with 32-bit color. Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.
Release notes 2019.1.2 Enhancements:
-ctivating Solo while in Split Screen no longer causes screen artifacts. -Duplicating a SubTool while in Split Screen no longer causes drawing artifacts. -There are no longer camera issues when drawing a selection rectangle and pressing spacebar. -Rendered curves are now clipped to the Split Screen region. -Split Screen now respects Dynamic Subdivisions. -An issue with tessimation smoothing a masked mesh has been resolved.